![]() Despite the fuzzy, or lacking definition of an agent, it is possible to agree on a number of different properties that an agent must have. The researchers of the field has not been able to agree on an exact definition of an agent, in spite of this obvious weakness, the approach has many interesting benefits. This has important and far reaching implications for the resulting behaviour of the bots. This means that they are that they are programmed using the principles of agent based programming and reactive AI. The bots are modelled as reactive agents. The intention of this chapter is not that a reader should be able to modify any code, just to have a basic understanding of how why the bots behave the way they do. It is crucial to have a basic understanding of the inner workings of the bots in order to use them correctly. ![]() ![]() This chapter will give an introduction to how the bots work. This is the first document in of a number of documents that aims to describe how to use the AI of Battlefield1942. ![]() It is by no means exhaustive and is only intended as a support for people wanting to experiment with the AI. ![]() An Introduction to AI in Battlefield1942™Ībstract: This document will try to give a brief introduction to how the AI of Battlefield1942 works. ![]()
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